Articles in this series
Starting with this episode I'll show you the first "in-game" things. So you no longer have to only look at the code or just a few menu screens. Tell...
Last time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let...
In episode 0 I discussed and answered the first major questions I had before starting the project. First, what game do I want to create? In the end, I...
Hello!👋 This "zeroth" episode of my devlog series is made for those people who want to know about the background of my project; how I came up with...